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  • Mawasiliano

Sheria za ubashiri wa michezo

A - Soccer

A.1 - 90 minutes of play

All match markets will be based on the score at the end of 90 minutes of play, unless otherwise stated. This includes any possible stoppage time or stoppage of the match, however, does not include extra time, penalty shoot-out or the so-called 'golden goal'.

Exceptions to this rule are friendly matches, where all match markets will be determined based on the final score (excluding extra time), regardless of whether the 90 minutes of the match are played or not.

A.2 - Suspended, postponed or abandoned matches

A match that is not played or is postponed will be deemed a 'Non-Player' for betting purposes, unless it is played within 48 hours, in which case the bet will stand, unless cancelled by mutual agreement.

If any match listed on the coupon list on the Website takes place before the originally scheduled date and time, that match will be included provided that the bet is placed before the new start date and time.

Any football match that is abandoned before the completion of 90 minutes of play will be void except for bets whose outcome was determined prior to the abandonment of the match. Markets must be fully determined for bets to stand. For example, 'First Goalscorer' and '1st Goal Minute' bets will stand, provided a goal is scored before the match is abandoned.

A.3 - Win both halves

A bet is placed that the selected team will win the first half and also the second half, separately, without accumulating the goals scored in both halves. For example, if a team wins the first 45 minutes 1-0 and the second 45 minutes 1-0 (2-0 in total), the bet is a winner. On the other hand, it will be a loser if, for example, the team wins 3-0 at half-time and the match ends 3-0 (because the independent result of the second half is 0-0).

A.5 - To Win One of the halves

If you bet on the selected team to win at least one of the halves (first or second half)

A.6 - Who Will Win

Eliminates the tie from the bet, allowing bettors to play for either the home or away team, winning the bet if the chosen team wins and getting their stake back in the event of a tie.

A.7 - Correct result

Predict the 'Correct Score' at the end of the regulation match. Own goals (own goals) count.

A.8 - Last team to score

This market is also known as "Last Goal Wins".

Bets will be settled on which team scores the last goal of the match. Own goals count for this market - for example, Chelsea play Tottenham and the last goal is an own goal by a Chelsea player. The goal is awarded to Tottenham, so the Tottenham team would in this case be the winning team in the 'Last team to score' market. Typical 90 minutes of play rules will apply.

A.9 - Team keeps a clean sheet

You bet on whether or not the selected team (Home or Away) concedes goals in the match.

A.10 - Highest scoring half

You will have to predict in which of the two halves of a match the teams will score the most goals. Bets will be void if the match is not completed, unless the outcome of the match has already been determined.

A.11 - Break/Final

This is a type of bet in which the user simultaneously predicts how the match will go at half-time (home win, away win or draw) and how it will finish at the end of regulation time.

For example, in a match between teams A and B, you believe that the first half of the match will be won by team "A" and that the final winner of the match will be team "B". In this case, you would select option 1/2 for your "Half Time/Final" prediction.

As another example, if you believe that the first half of the match will end in a draw and that the winner at the end of the match will be team B. In this case, you should select the option X/2 for your "Half Time/Final" prediction.

A.12 - Double chance

The following options are available:

1 or X:
If the result is a home win or a draw, the bet is a winner.

X or 2:
If the result is an away win or a draw, the bet is a winner.

1 or 2:
If the result is a home win or away win, the bet is a winner.

If a match is played on a neutral ground, for betting purposes the team named first shall be deemed to be the home team.

A.13 - ASIAN HANDICAPS

The examples below relate to the determination of stakes:

  • Asian handicap of 0

    If either team wins by any margin in the match, the winning team will be deemed the winning team. In the event of a draw, bets will be void and stake amounts will be refunded.

  • Asian handicap 0.5

    Team that has -0.5:
    Win (whatever the margin): Bets on the selection will be deemed winners.
    Tie: All bets on this market will be settled as losers.
    Loss (whatever the spread): Bets on the selection will be considered as losers.

    Team that has +0.5:
    Win (whatever the margin): Bets on the selection will be deemed winners.
    Tie: All bets on this market will be deemed winners.
    Loss (whatever the spread): Bets on the selection will be considered as losers.

  • Asian Handicap of 1

    eam that has -1:
    VVictory by two or more: All bets on the selection are deemed winners.
    Win by exactly one: All bets on the selection will be void and refunded to the customer.
    Tie or loss by any margin: All bets on the selection are considered as losers.

    eam that has +1:
    Victory by any margin or draw: all bets on the selection are deemed winners.
    Loss by exactly one: All bets on the selection will be void and refunded to the customer.
    Loss by two or more: All bets on the selection are deemed to be losers.

A.14 - Total number of Asian corners (corners)

Predict the total number of corners in a match. The corner line will be a full, half or quarter corner. The stake will be determined as follows:

Corner Line of 8.5: If you bet on more than 8.5, your bet will win if there are more than 8 corners in the match. If not, you will lose your stake.

With a full line of corners: If the total number of corners is the same as the line of corners, the amount wagered will be refunded.

In the event of a match being abandoned before the full 90 minutes have elapsed, bets will be void unless they have already been settled.

If a corner kick has to be retaken and is taken again (e.g. if a foul occurs inside the penalty area), it counts for all purposes as one corner kick and not two. A corner kick that is not taken does not count.

A.15 - Handicap - Corners (corner kick)

If a corner is awarded but not taken, the corner does not count for betting purposes. To determine the handicap winner, the handicap is applied to the final number of corners for each team.

The determination of the additional corner market shall be based on the total number of corners at the end of the match.

A.16 - Total goals / Number of goals in the match/Total live goals - Additional

In the event of a match being abandoned before the end of 90 minutes, all bets will be void, unless bets have already been settled.

A.17 - Odd/Even Goals

If the match ends in a 0-0 draw it shall be determined as an even number of goals. In the case of the 'Team - Odd/Even' markets, if the team in question has not scored any goals, the market will be settled as an even number. If the match is abandoned, all bets on the match will be void.

A.18 - Both teams shall score

In the event that a match is abandoned after both teams have scored, 'Yes' bets will be settled as winners and 'No' bets as losers. Conversely, they will be void if the match is postponed or abandoned without either team having scored.

A.19 - Both teams to score in the 1st and/or 2nd half

You must predict whether both teams will score in the 1st half and whether both teams will score in the 2nd half. Bets will be void if the match is not completed, unless the outcome of the match has already been determined.

A.20 - Home/visiting team - Scores in 1st half/2nd half

You must predict whether a team will score in the 1st half or 2nd half of the match. Bets will be void if the match is not completed, unless the outcome of the match has already been determined. If the match is played on a neutral ground, the team mentioned first is deemed to be the home team for settlement purposes.

A.21 - 1st half - Result/Both teams to score

You must predict the outcome of the 1st half AND whether both teams will score in the 1st half. Bets will be void if the match is not completed, unless the outcome of the match has already been determined.

A.22 - 1st half - Result/Total goals

You must predict the outcome of the 1st half of the match AND the number of goals that will be scored in the 1st half. Bets will be void if the match is not completed, unless the outcome of the match has already been determined.

A.23 - Total goals - Over/Under

This bet includes penalties and own goals scored during normal time (including injury time). Extra time and penalty shoot-outs will not be taken into account in the betting odds unless otherwise stated.

The examples below relate to the determination of stakes:

Goal Line 0.5
Goal Line – Over 0.5 goal:

You win your bet if there is a goal or more in the match. You lose your bet if there are no goals.

Goal Line – Less 0.5 goal:
You win your bet if there is no goal. You lose your bet if there is a goal or more.

Goal Line 1
Goal Line – Less 1 goal:

You win your bet if there is no goal in the match. If there is a goal, your stake will be refunded.

Goal Line – Over 1 goal:
You win your bet if there are two or more goals. If there is one goal, your stake will be refunded. You lose your bet if there are no goals.

Goal Line 1.5
Goal Line – Over 1.5 goals:

You win your bet if there are two or more goals. You lose if there is one goal or less.

Goal Line – Less 1.5 goals:
You win your bet if there is one goal or less. You will lose if there are two goals or more.

Goal Line 2
Goal Line - Less 2 goals:

You win your bet if there are no goals or one goal in the match. If there are two goals, your stake will be refunded. You will lose your bet if there are three or more goals in the match.

Goal Line - Over 2 goals:
You win your bet if there are three or more goals in the match. If there are two goals, your stake will be refunded. You lose your bet if there are no goals or one goal.

Goal Line 2.5
Goal Line - Less 2.5 goals:

You win your bet if there are no goals, one goal or two goals in the match. You will lose your bet if there are three goals or more in the match.

Goal Line - Over 2.5 goals:
You win your bet if there are three or more goals in the match. You lose your bet if there are no goals, one goal or two goals.

Goal Line 3
Goal Line - Less 3 goals:

You win your bet if there are no goals, one goal or two goals in the match. If there are three goals, your stake will be refunded. You will lose your bet if there are four or more goals in the match.

Goal Line - Over 3 goals:
You win your bet if there are four or more goals in the match. If there are three goals, your stake will be refunded. You lose your bet if there are no goals, one goal or two goals in the match.

Goal Line - Live:
For live 'Goal Line' bets, all goals will count regardless of whether the goals are scored before or after the bet is placed.

Goles in extra time - Live:
Only goals scored during extra time count. In the event of the match being abandoned before the end of extra time, all bets will be void unless already settled.

A.24 - Will win by comeback

The selected team must be trailing at any time during the match and win at the end of regulation time (90 minutes).

A.25 - Last team to score

Bets will be void if the match is not completed.

A.26 - More / Less Cards

Predict the total number of cards in a match. The card line will be a full, half or quarter card. The stake will be determined as follows:

Only cards shown to players on the field of play will be counted. Cards shown to coaches or substitutes will not count towards the total.

All cards count as 1 except if the first card given to a player is a red card or if this same card is given directly and is not the consequence of a second yellow card, in which case it counts as 2.

The determination will be made on the basis of the information available on the cards shown during the 90 minutes of the match. Any cards shown after the final whistle will not count.

In the event of a match being abandoned before the full 90 minutes have elapsed, bets will be void unless they have already been settled.

4.5 card line (example): If you bet on more than 4.5, your bet will win if there are more than 4 cards in the match. If not, you will lose your bet. If you bet on less than 4.5, your bet will win if there are less than 5 cards in the match. Otherwise, you will lose your bet.

With a full number card line, if the total number of cards in the match is the same as the card line, you will be refunded the amount wagered.

A.27 - Winner of the rest of the Match (Live)

Winner of the event in the period from the time the bet is placed until the end of the match

A.28 - Last Team to score

Winning bets must predict the team that scores the last goal during Regular Time. Own goals will be counted in favour of the team for whom the goal is scored.

Bets will be void if 90 minutes of play are not completed.

A.29 - Minute of first goal (10 min interval)

Winning bets must select the time interval in which the first goal is scored (e.g. 21-30 minutes), the first goal of a particular team or the next goal. The winning time interval will be set as shown on the television covering the match.

If a goal is scored when 19 minutes and 5 seconds have elapsed on the clock, the winning time shall be considered as 20 minutes.

If a match is abandoned after the first goal has been scored, all bets settled on the first goal being scored at a certain interval but not including the correct time will be void.

For example, if the match is abandoned after 25 minutes, bets placed for the intervals 1-10 and 11-20 will be considered as losers.

If a match is abandoned after the first goal, all bets stand.

In the event of a dispute in any of the markets, the settlement of the bet will be based on the official websites of the league or competition or the relevant football authority for the match or competition in question. In the event that such information is not publicly available or has not been published, the settlement will be based on the data transmitted by our Data Provider. The closing information and results are available on request from Customer Services.

A.30 - When will the next Goal/Corner/Card be?

Winning bets must select whether there will be one or more goals, corners or cards within a time interval.

The winning interval will be set according to the minute indicated on the television covering the match.

If a goal is scored when the clock shows 19 minutes and 5 seconds of play, the goal shall be deemed to have been scored in the 20th minute.

If a bet is placed that something happens between the 41st and 50th minute and it happens in 46:15 of the first half, the bet is deemed a win. If a bet is placed that something happens between the 80th and 90th minute and it happens in 90:05 of the second half, the bet is deemed a winner.

For the purposes of this bet, a goal is deemed to have occurred when it is scored; a corner is deemed to have occurred when it is taken (not when it is awarded); and a card is deemed to have occurred when it is shown.

If a match is abandoned during one of these intervals, all settled bets will be void, unless the bet has already been closed.

In the event of a dispute in any of the markets, the settlement of the bet will be based on the official websites of the league or competition or the relevant football authority for the match or competition in question. In the event that such information is not publicly available or has not been published, the settlement will be based on the data transmitted by our Data Provider. The closing information and results are available on request from Customer Services.

A.31 - First Team to score

Winning bets will be those that have the team to score the first goal by the end of Regular Time. Own goals will count in favour of the team awarded the goal. Bets will be void if 90 Minutes of Play is not completed, unless the bet has already been awarded as a winner.

A.32 - Scores in regulation time

Winning bets must select a player to score at any time during the match during Regular Time. Own goals will not be taken into account.

Bets will be void if the chosen player does not come into play at any time. In fact, all players who take part in the match will be eligible.

A.33 - Last player to score

Winning bets must select the last player to score in the match during Regular Time. Own goals will not be taken into account.

Bets will be void if the chosen player does not come into play at any time. In fact, all players who take part in the match will be eligible.

A.34 - Minutes 1-15 (16-30, 31-45, 46-60, 61-75, 76-90) Goals

Winning bets must select whether there will be a goal or more in the time slots listed:

Time slots Minutes
1-15 00:01 – 15:00
16-30 15.01 – 30.00
31-45 30.01 – 45.00 Any goal scored in injury time of the first half shall count as scored in the 45th minute.
46-60 45.01 – 60.00
61-75 60.01 – 75.00
76-90 75.01 – 90.00 Any goal scored in injury time of the second half shall count as scored in the 90th minute.

For this particular bet, a goal is counted at the time it is scored.

If the match is abandoned during these time slots, all bets will be void, except those that have been settled.

In the event of a dispute in any of the markets, the settlement of the bet will be based on the official websites of the league or competition or the relevant football authority for the match or competition in question. In the event that such information is not publicly available or has not been published, the settlement will be based on the data transmitted by our Data Provider. The closing information and results are available on request from Customer Services.

A.35 - 'Race to xx corners' (corner kicks) - Live

Settlement will be based on the team with the highest number of corners listed but in the event of the event being abandoned before 90 minutes of normal time, all bets will be void unless already determined. Corners awarded but not taken will not count.

A.36 - Match + Plus / Minus (Total)

You must predict the outcome of the match and the number of goals that will be scored in the match. Bets will be void if the match is not completed, unless the outcome of the match has already been determined.

A.37 - First goal + Match

You will have to predict the Team to score the First Goal and the Team to win the match. Bets will be void if the match is not completed.

A.38 - 1st Team to receive Card

In the event that one or more players receive a card for the same action, the first player to be shown the card by the referee is deemed the winner for settlement purposes. Both yellow and red cards count for this market.

A.39 - Aggregate goals

You will have to predict the number of goals in the match, for example:

2-3: You win your bet if there are two or three goals in the match. You lose your bet if there are no goals, if there is one goal and if there are 4 goals or more.

6+: You win your bet if there are six goals or more in the match.

A.40 - Rollover + Goal Yes/No

You will have to predict whether or not there will be a goal during extra time.

A.41 - Match will go to penalties

You will have to predict if it is in the match that there will be a penalty shoot-out.

A.42 - Winner of Corners

You will have to predict which team takes the most corner kicks in the match.

In the event of a match being abandoned before the full 90 minutes have elapsed, bets will be void unless they have already been settled.

If a corner kick has to be retaken and is taken again (e.g. if a foul occurs inside the penalty area), it counts for all purposes as one corner kick and not two. A corner kick that is not taken does not count.

A.43 - Odd / Even Corners

You will have to predict the sum of the corners ending in an odd or even number.

If a corner kick has to be retaken and is taken again (e.g. if a foul occurs inside the penalty area), it counts for all purposes as one corner kick and not two. A corner kick that is not taken does not count.

A.44 - Last corner

You will have to predict the last team to take a Corner in the match.

A.45 - Will score in both halves

The selected team must score at least one goal in each half of the match.

A.46 - Multi Goals

Predict the range of the total number of goals scored during the whole match.

A.47 - 1st Half - Multi goals

Predict the range of the total number of goals scored in the first half of the match.

A.48 - Multi Goals - Home Team

Predict the total number of goals scored by the home team.

A.49 - Multi Goals - Visiting Team

Predicts the total number of goals scored by the visiting team.

A.50 - Who will win - No Visitor

Predict the result of the match. The possible options are Draw or Home. In case the match ends with the away team winning, the bet will be void (will be settled at 1.0).

A.51 - Who will win - No Premises

Predict the result of the match. The possible options are draw or away. In case the match ends with the home team winning, the bet will be void (will be settled at 1.0).

A.52 - Match at 10 min.

Predict the match score for the first 10 minutes of the match. Options: Home, Draw, Away.

A.53 - 1st Half - Both will score

Predict whether both teams will score at least one goal each during the first half of the match.

A.54 - 2nd Half - Both will score

Predict whether both teams will score at least one goal each during the second half of the match.

A.55 - Home will win to nil

You will have to predict whether the home team will win without conceding goals.

A.56 - Visitor to win to nil

You will have to predict whether the visiting team will win without conceding goals.

A.57 - Match + both will score

You will have to predict the outcome of the match and whether or not both teams score at least one goal in the match.

A.58 - Both Teams score 1st Half / 2nd Half

You will have to predict whether or not both teams score in the first half and second half separately.

B - Basketball

All matches must be played on the scheduled date for bets to stand. If the venue of a match is changed, bets will stand as long as the home team is still playing at home. Bets will stand in the event of the home and away team playing a match scheduled from the away team's home venue but the home team is still officially recognised as the home team, otherwise bets will be void.

Bets will take effect with 5 minutes or less remaining in the scheduled match, unless the outcome of the particular market has already been determined.

Tie rules will apply to '2 Options' markets unless otherwise specified. The amount placed on single bets will be refunded, while selections on multi or combination bets will be deemed a 'Non-Player'.

B.1 Advance stakes, including match proposals

All advance (pre-match) bets include extra time, unless otherwise specified.

B.2 Live match betting - INCLUDING extra time

If the match is postponed or cancelled after it has started, there must be 5 minutes or less of the scheduled match remaining for bets to stand.

B.3 Live halfway bets - INCLUDING extra time

The 1st half must be completed for '1st Half' bets to stand. If the match is postponed or cancelled after kick-off, for match or 2nd half bets to stand, there must be 5 minutes or less of the match remaining, unless already determined.

B.4 Live quarter bets - INCLUDING extra time

Bets shall stand when the quarter is completed, unless already determined.

B.5 Determination of stakes

The statistics provided by the official results provider or the official website of the competition or fixture in question will be used for settlement purposes. If the statistics from the official results provider or the official website are not available or there is significant evidence that the statistics from the official website or the official results provider are incorrect, we will use other evidence independent of this to support the settlement of bets.

If there is no consistent and independent evidence, or in the case of significant conflicting evidence, the stakes will be determined according to our own statistics.

C - Tennis

C.1 - Bets shall prevail under the following circumstances:

  • Change in the time and/or day of the match
  • Change of venue.
  • Change from indoor to outdoor track or vice versa.
  • Change of court (both before and during a match).

C.2 - Match betting, including on-the-match betting

All bets will be void in the event of a match starting but not being completed, with the exception of the disqualification of a player once the match has started, in which case the player/team that qualifies for the next round or is officially declared the winner will also be deemed the winner for betting purposes.

C.3 - Set betting

Bets will be void if the statutory number of sets is not played, or if the statutory number of sets changes.

C.4 - Winner of the first set/Point of the first set

Bets will be void if the first set is not completed.

C.5 - Total sets

Both '2 Option' and '3 Option' bets will be offered. In '3 Options' bets 'Exactly' is offered as an option. In the event that the stated number of sets is not completed or is changed, bets will be void.

C.6 - Number of sets, including outright bets

All bets will be void in the event of a disqualification or abandonment, unless the last set has started or the bet has already been settled.

C.7 - Markets based on Total Games/Handicap Games, including Live Betting

These general rules apply to games in single sets, games in a match, player games and handicap bets (based on games won). In the case of points/games lost at the player's request, these will count towards the final settlement of bets.

For the purposes of these markets, a 'Match Draw' shall be deemed to be a game.

All bets will be void in the event of abandonment, disqualification or change of surface mid-match, unless there is no possible way for the set and/or match to be played to its natural conclusion without determining the outcome of that market unconditionally.

  • E.g. 1. If a set is abandoned at 4-4:
    Over/Under bets of maximum 9.5 games in the set will be settled as win/lose respectively, as the regular conclusion of the set would be at least 10 games; Over/Under bets of minimum 10.5 games will be void.

  • E.g. 2. If a 3-set match is abandoned at 6-4 2-6:
    Over/Under bets of a maximum of 23.5 games during the match will be settled as win/lose respectively, as the regular conclusion of the match would be at least 24 games; Over/Under bets of a minimum of 24.5 games will be void.

  • E.g. 3. If a 3-set match is abandoned at 6-4 4-6 5-5:
    Bets on players with a handicap of +2.5 or more will be settled as winners. Bets on players with a handicap of -2.5 will be settled as losers. Bets on ties with a handicap of +/-3 or more will be settled as losers. All bets with a handicap of -2 to +2 will be void.

The 'Handicap', 'Total games in the match' and 'Player's games' markets are based on the statutory number of sets (see set betting). All bets will be void in the event that the stated number of sets changes or is different to that previously offered in the bets.

At the end of the match, all games won by individual players shall be added together and the handicap shall be applied to determine the winner with a handicap.

C.8 - Number of aces/double faults

Bets will be void in the event of disqualification or abandonment, unless bets have already been settled. Bets will be settled on the official results of the tournament.

C.9 - Set Betting - Live

For bets to stand, the match must be completed. All bets will be void in the event of disqualification or abandonment.

C.10 - Set Winner - Live (Current/Next)

All bets will be void in the event that a set starts but is not completed, unless the outcome has already been determined.

C.11 - Set Scoreboard - Live (Current/Next)

All bets will be void if the next set is not played. The selected set must be completed for bets to stand. In the event of points/sets lost at the player's request, these will count towards the final settlement of bets.

In certain competitions, matches played to one set are determined by a 'Match Draw'.

If the outcome of a match is decided in a 'Match Draw', this will be deemed to be the third set. Set bets will be settled as 2-1 in favour of the winner in the 'Match Draw' and the winner of the third set will be determined for this purpose. Bets on the 'Winner of the next game' or 'Score of the next game' will be void if this is a 'Match Tie', although bets on 'First point of the next set' will stand. Bets on 'Correct Score' and 'Number of games in third set' accepted in error will be void.

C.12 - Total games in next set - Live

All bets will be void if the next set is not played. See general rules for 'Total Games' markets. In the event of points/games lost at the player's request, these will count towards the final settlement of bets.

C.13 - Tie-break markets (including 'Match Tie') - Live.

If a tie-break is not played in the specified set, all bets on this market will be void. All bets will stand, regardless of whether the tie-break includes the benefit of a penalty point.

All tie-break bets will be void if the chair umpire agrees to a tie-break as a sanction game before the match starts.

Bets on the winner of the tie-break will stand, if the tie-break is attributed as a sanction game during the match, but bets on the score of the tie-break will be void (unless the only way to win the tie-break is 'Any Other'). Bets on the tie-break points total will be settled only if the tie-break has already exceeded the relevant line or would exceed the relevant line in order to finish the game.

In the event that a tie-break is not completed due to disqualification or abandonment, all bets on this market will be void, with the exception of 'Total Tiebreaker Points' as specified above.

If the official result of a tie break is not specified, (e.g. if it is declared as a penalty play or through disqualification), all bets on the tie break will be void, except for the 'Tie break - Total points' market, as specified above.

C.14 - Player 'Break' (break of serve) during the match - Live

Bets will be void in the event of disqualification or abandonment, if the player has not yet suffered a break (unless there is no further opportunity to serve again, in which case bets will be settled on the player without a break).

C.15 - Determination of stakes

The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. If the official website is not available or there is indisputable evidence that the statistics from the official website are incorrect, we will use other evidence independent of the official website to support the settlement of bets.

If there is no consistent and independent evidence, or in the case of significant conflicting evidence, the stakes will be determined according to our own statistics.

C.16 - Break/Final

Odds will be offered on the selected player to win or lose the first set and subsequently win or lose the match. In the event that a match starts but is not completed, bets will be void.

D - Volleyball

D.1 - Before the match

The following markets shall be cancelled in the event that the match is not completed, unless the result of the market in question has already been determined:

  • Encounter - Winner
  • Meeting - Total - Odd/Even
  • Set - Correct score
  • Double result (1st Set and match)
  • Meeting - Handicap - Sets
  • Meeting - Handicap - Points
  • Total points
  • Team - Total points

In the case of set markets, bets will be void if the set in question is not completed, unless the outcome of the market has already been determined:

  • 1st Set - Winner
  • 1st Set - Total - Odd/Even
  • 1st Set - Handicap
  • 1st Set - Total points
  • 1st Set - Margin of victory
  • 1st Set - Correct Score
  • 1st Set - Will go to extra points
  • Scoreboard after the 2nd/3rd Set

In the event that the referee imposes point deductions, the official results shall always be used for the determination of all markets.

If the venue of a match is changed, bets will stand as long as the home team is still playing at home. Bets will stand in the event of the home and away team playing a match scheduled from the away team's home venue but the home team is still officially recognised as the home team, otherwise bets will be void.

In competitions where the 'golden set' is used to decide which team will progress to the next stage in a tie of rounds in which both teams have played as 'home' and 'away' (in the case of a tie in games won), the 'golden set' will not count for settlement purposes.

The 'Will qualify' markets will be determined according to which team progresses to the next round in the competition in question, and includes the result of the 'Golden Set' if it is played.

Any unplayed or postponed match will be deemed a 'non-runner' (invalid) for betting purposes unless it is played within 48 hours of the original start time.

D.2 - Live betting

Subsequent markets will be void if the match is not completed, unless the outcome of the market in question has already been determined:

  • Will win of the match
  • Set betting
  • Total match points
  • Team - Total match points
  • Handicap betting

For the determination of individual markets, bets will be void in the event that the set has not been completed, unless the outcome of the specific market has already been determined.

In live point bets, bets will be offered on the team to win the proposed point. In the event that the point is not reached, due to the end of the match or set, bets on the point will be void.

Next Set/Current Set - Lead After: If the specified number of points is not reached in the specified set, the team winning that set shall be determined the winner.

In the event of the referee imposing point deductions, the official results will always be used for settlement purposes, with the exception of the 'Race to xx points' and 'point' markets that have already been settled.

In competitions where the 'golden set' is used to decide which team will progress to the next stage in a tie of rounds in which both teams have played as 'home' and 'away' (in the case of a tie in games won), the 'golden set' will not count for settlement purposes:

  • Tie winner (the 'Golden Set' will only count if it takes place)
  • Gold set - Total
  • Golden set - Handicap
  • Gold set - Odd/Even
  • Gold set - Bonus points
  • Gold set - Race to 5/10
  • Gold set - Leader after 10/20
  • Gold set - Margin of victory
  • Gold set - Correct marker

D.3 - Determination of stakes

The statistics provided by the official results provider or the official website for the competition or fixture in question will be used to determine bets. If the statistics from the official results provider or the official website are not available or there is significant evidence that the statistics from the official website or the official results provider are incorrect, we will use other evidence independent of this to support the settlement of bets.

If there is no consistent and independent evidence, or in the case of significant conflicting evidence, the stakes will be determined according to our own statistics.

E - Baseball

All matches must start on the scheduled date (always at local time) for bets to stand. If a match has been postponed or abandoned before the scheduled kick-off time, all bets will be void.

Non-MLB Baseball (including Minor League Baseball): All bets (including specific pitcher) will stand regardless of who is pitching for each team. The 8½ innings rule will apply although in the event that a decision is made to apply the Mercy rule, all bets will stand based on the score at that time. The 6½ innings rule will apply to all 7-inning games played as part of a round-robin series.

In the '2-Play' markets, the 'Push' rules will apply unless otherwise specified. The amount wagered on single bets will be refunded, while on multi/combination bets (parlays), the selection will be deemed a 'Non-Player'.

E.1 - Betting on MLB

It is the customer's responsibility to be aware of any change of pitcher. For team, totals and handicap betting there are three options:

  1. Action: Team vs. team, regardless of which pitcher starts the game. For betting purposes, the pitcher who throws the first pitch is the starting pitcher. When placing your bets, pitchers may be specified.
  2. A designated pitcher: A bet is placed for or against a specific pitcher to be the starting pitcher for one of the teams, regardless of who the opposing team's starting pitcher is. That pitcher must start the game, otherwise the bet will be void.
  3. Pitchers named must start: A bet specifying both pitchers starting. If any change occurs, the bet will be void. Bets on 'A designated pitcher' and 'Named Pitchers Must Start' placed when the designated pitcher was originally designated will not stand if the designated pitcher is replaced by another pitcher and then re-designated.

E.2 - Bets placed on a nominated pitcher after he has been re-nominated will stand.

In the event of a change to one of the starting pitchers prior to the start of the match, team, total and handicap bets will be adjusted. If a selected starting pitcher starts against an unselected starting pitcher or none of the starting pitchers were selected, 'Action' and 'Designated Pitcher' live bets will be settled at the initial odds set with the new pitcher(s).

Double change of pitchers: When a listed pitcher is changed and re-listed for settlement purposes, the bets will be treated as a normal change of pitcher.

For any suspended MLB play-off game, which is completed within 72 hours of such suspension, all bets will stand and be settled after the completion of the game. If the game is not completed within 72 hours of such suspension, all wagers will be void, unless the outcome has already been determined.

E.3 - Pre-match lines

All match bets include extra time, unless otherwise stated.

In the event that the 'Mercy rule' applies, all bets will be settled on the basis of the current score.

Winner' bet: Will depend on the 4½ innings rule.

Handicap', 'Handicap - 3 Options' and 'Handicap - Alternative': Depends on the 8½ innings rule.

Game Total', 'Team Totals', 'Total - 3 Options' and 'Game Totals - Alternates': The 8 ½ innings rule will apply except when the total reaches 'over', (if the score total reaches more than the specified total, bets on more than the specified total will be settled as winners, while bets on less than the specified total will be settled as losers) or when the end of a regular game with a specified score determines the validity of a wager. For example, if an MLB game takes place, or is abandoned when the score is 5-5, bets on more than 10 or 10.5 will be settled as winners, however bets on less than 10 or 10.5 will be settled as losers, since a regular game must have at least 11 runs.

Most Hits', 'Total Hits', 'Team Hits': The 8 ½ innings rule will apply, except when the total reaches 'Over', where bets on 'Over' will be winners and bets on 'Under' will be losers.

4½ innings - Totals: Bets will be settled on the outcome in the middle of the 5th inning (i.e. not at the end of the 5th inning), unless the match score has reached more than the specified total. Should this occur, bets will be settled as follows: bets over the specified total will be settled as winners, while bets under the specified total will be settled as losers.

4½ innings - Handicap: Bets will be settled on the result in the middle of the 5th inning (i.e. not at the end of the 5th inning) unless the team batting first is ahead at the start of the first pitch of the 5th inning or the score has reached the maximum score in the 5th inning. In that case the team batting first shall be declared the winner.

3rd/5th/7th innings - Totals: All bets will be settled on the outcome of the 3rd/5th/7th innings of the match, unless the match score is already 'Over' the specified total. In the event that this occurs, bets will be settled as follows: bets on more than the specified total will be settled as winners, while bets on less than the specified total will be settled as losers.

3rd/5th/7th innings - Totals: All bets will be settled on the result of the completed 3rd/5th/7th innings of the match unless the team batting second leads (with any handicap applied) in the middle of the inning in question or leads (with any handicap applied). In that case the team batting second shall be declared the winner.

F - Boxing/UFC

Bets on postponed fights will stand for 30 days. If either fighter is replaced by another fighter, bets will be void and all monies wagered will be refunded.

For betting purposes, the bout is deemed to have started at the bell of the first round.

If either Boxer does not react after the bell rings announcing the next round, the opponent is deemed to have won the previous round.

In the event of a match ending in a 'No Contest', bets will be void and all bets will be refunded, except for markets where the outcome has already been determined.

F.1 - Winning bets

In the event of a draw, bets will be void and all stakes will be refunded, including in the event of a 'no match for a draw'. Bets will be settled on the result announced in the ring. Any subsequent appeals or corrections will not affect settlement (unless such corrections are due to human error in announcing the result).

All bets will stand regardless of changes in the number of rounds in the bout.

G - Formula 1

All race bets will be settled according to the official FIA (Fédération Internationale de l'Automobile) standings at the time the drivers step onto the podium.

G.1 Drivers' Championship

For each entrant, a share will be offered to the best Formula 1 driver of the season according to the positions and drivers' championship rules specified by the FIA. Winner and Placed' conditions will apply and may be updated as the season progresses.

G.2 Constructors' Championship

The sum total of points of all its drivers constitutes the team's total according to the FIA specified Constructors' Championship positions and rules. Winner and Placed' conditions will apply and may be updated as the season progresses.

H - Fútbol americano

Includes the following sporting events: National Football League (NFL), National College Football of the Collegiate Athletic Association (NCAA), World League (WLAF), United Football League (UFL), Canadian Football League (CFL) and Arena Football (AFL).

Abandoned or postponed games will be declared void unless they are played in the same NFL week (Thursday through Wednesday based on local stadium time), with the exception of wagers determined at the time of abandonment or postponement of the game.

If the venue of a match is changed, bets will stand as long as the home team continues to play at home. If the teams are changed so that the home team plays away and vice versa, bets based on the original proposition will be void.

In two-way markets, the 'Push' rules apply unless otherwise specified. The amount wagered on single bets will be returned, while on multi or parlay bets, the selection will be deemed a 'No-Play'.

Weekly Propositions: Total Points Scored, Total Points Scored by Conference, Shutouts; the number of games specified on the site for each week must have been played. In the event that one or more of these games are abandoned or postponed the markets will be declared void unless they are played in the same NFL week (Thursday to Wednesday according to local stadium time) with the exception of bets where the outcome has already been determined.

Weekly Proposals: In the 'Lowest/Highest Scoring Team' and 'Player Performances' markets only the quoted participants will count. Any team or player involved in a forfeit or postponement of a game will be considered a 'Non-Player' and the remainder will be subject to Rule 4 unless the date of the game is changed and the game is played in the same NFL week (Thursday to Wednesday based on local stadium time).

Advance bets (game lines, including 2nd half/4th quarter bets) INCLUDE overtime, unless otherwise specified.

There must be 5 minutes or less remaining in regulation time for bets to stand, unless the specific market has already been determined, unless otherwise stated. All early bids and markets for NFL games will be determined according to the official game statistics published on www.NFL.com on the day of the game. Any subsequent corrections will not affect such determination.

Double result: predict the result both at half-time and at the end of normal time. The match must be completed for bets to stand. This market EXCLUDES extra time for settlement purposes.

1st Quarter/Match - Result: predict the result, both at the end of the 1st quarter and at the end of regulation time. The match must be completed for bets to stand. This market EXCLUDES overtime for settlement purposes.

In 'Team - Highest/Lowest Scoring' markets, only the teams indicated will count. Dead-heat rules will apply.

In advance proposition bets, the match must be completed for bets to stand, unless the bets have already been settled.

In 'Team Totals - Odd/Even' bets, if a team does not score any points (score 0), that score will count as an 'even' result for settlement purposes.

In 'First team to call time-out' markets, predict which team will call the first time-out. Time-outs that are missed in any other way, e.g. coach's request to review a play or referee's decision (Coaches Challenge), injury, etc. will not count.

In 'Either team will score 3 consecutive times' markets, correctly predict whether either team will score three consecutive times during the game. Any PATs (points scored after a touchdown or consecutive two-point conversions) will be excluded.

The 'Match - First Offensive Play' markets are determined by the first offensive play of the game from the line of scrimmage (excluding penalties). In the event that the play is returned for a touchdown, the wager will still count on the next kick-off. Incomplete or intercepted passes, as well as a QB Sack or Fumble, will count as a 'Pass Play'. Loss of the ball as it is thrown to the runner will count as a run.

In 'Team - Offensive Yards - Total' markets, settlement of bets will be based on the net yards gained by both teams (including yards lost by sack).

In 'Team - Will Get More Passing Yards' markets, settlement of bets will be based on the highest total number of passing yards.

In 'Team - Will Get More Rushing Yards' markets, settlement will be based on the highest total number of rushing yards (including negative yards).

Penalties: All penalty markets are dependent on the penalty being accepted. Penalties declined do not count.

In 'Player performances and comparisons' markets, bets will stand if the selected player participates in a 'down' (chance). Player Comparison bets are valid if both players participate in at least one down. Push rules will apply.

For the following markets, the selected player must be equipped and in uniform (ready to play) as set out in the NFL Game Book for bets to stand.

In 'First touchdown scorer/Last touchdown scorer/Will score at any time' markets, predict the name of the player who will score a touchdown first, last or at any time during the game, or if none will be scored. The term 'field' includes players who are not listed.

Touchdown scorers' bib numbers: bets will be void if there is no touchdown.

Scorecast: If a match is abandoned after a touchdown has been scored, all bets will be settled as single bets on the first score of the touchdown at the corresponding odds. If no touchdown is scored in the match, then all bets will be settled as single bets on the margin of victory.

Quarterback bets are based on the total number of passing yards gained.

H.1 Advance stakes EXCLUDING rollover

For the markets listed below, play must be completed for bets to stand.

Double result: consists of getting the result right, both at half-time and at the end of the match in regulation time.

H.2 Live bets on the match/half/quarter INCLUDE extra time unless otherwise stated.

The relevant match or quarter/half must be completed for bets to stand, unless bets have already been settled.

H.3 For the determination of stakes:

Half bets: Bets on the 2nd half will include points scored in overtime if played, unless otherwise specified.

Fourth quarter bets: Bets on the 4th quarter will include points scored in overtime if played, unless otherwise specified.

Double result: excludes extra time if extra time is played.

In the determination of 'Two points in a quarter'/'Next team to score' and 'Method of next score' bets, 'PAT' (points after touchdown) will not count.

H.4 Determination of stakes

The statistics provided by the official results provider or the official website for the competition or fixture in question will be used to determine bets. If the statistics from the official results provider or the official website are not available or there is significant evidence that the statistics from the official website or the official results provider are incorrect, we will use other evidence independent of this to support the settlement of bets.

If there is no consistent and independent evidence, or in the case of significant conflicting evidence, the stakes will be determined according to our own statistics.

I - Rugby Union

I.1 - General rules

Unless otherwise stated, all rugby bets will be settled after 80 minutes of play. This 80 minutes includes stoppages for refereeing decisions (stoppage).

Unless otherwise specified, bets on Rugby sevens and ten-a-side matches will be settled within the specific regulation time of the tournament and will not include extra time if extra time is played.

All bets on the match will be void in the event that the venue of the match is different to that originally stated.

All bets on the match will be void in the event that the opponent is different from the originally stated opponent.

I.2 - Abandoned matches

All bets will be void, with the exception of bets that have already been settled.

I.3 - Postponed matches

Bets will be void unless the postponed matches take place in the same 'rugby week' (Monday to Sunday inclusive, UK Island Time).

I.4 - 'Winner-takes-all' bets

Bets on the champion at the end of the regular season will be deemed to be 'Winner-takes-all' bets unless otherwise specified. The position in which the teams finish at the end of the scheduled matches will determine the positions without any play-offs or subsequent aspects (and potential points deductions) by the respective leagues being taken into account.

'Will finish last' bets will be determined by which team finishes last in that league after the completion of the regular season.

Wooden Spoon: Offered for the Six Nations tournament, to be determined by which team finishes bottom of the table in the Six Nations tournament competition in question.

Relegation: Bets on 'Relegation' will be settled according to the rules of that league.

I.5 - Match betting

Handicap Betting/Handicap Betting - Additional (including live betting)/Match - Totals and Team - Totals/Totals - Additional/ (including live betting): in 2-way markets Push rules apply.

Totals - Odds - Odds/Even and Total Team Points - Odds/Even: For settlement purposes zero shall be taken as even.

Tie, no valid bet: If the match ends in a draw, bets will be settled as void (Push).

1st Half/2nd Half - Tie, not valid bet: If the 1st Half/2nd Half of the match ends in a tie, then bets will be settled as void (Push).

Next try - 2 Options: If there are no more tries, bets will be void.

Match Trials/Total Team Trials/Most Trials (including additional): In the 2-way markets, bets will be void if the score is a draw after deducting the total points. For these markets the try includes the penalty try.

Total penalties scored: Settlement of bets will be based on the total number of successful penalties scored and not on the total number of penalties awarded.

Team totals - Odd/Even - 2 options: For settlement purposes zero will be considered even.

First Play to Score/Team - 1st Play to Score/2nd Half - First Play to Score/2nd Half - First Play to Score/First Team to Score/Team - Will Score First Try/1st Half - Last Play to Score/Match - Last Play to Score/Last Team to Score/Last Team to Score: All these markets include the penalty try. For all other bets on the play to score, conversions will not count.

First play to score - 4 Options: For this market, the trial includes the penalty try.

More trials or penalties: A draw will be an option. For this market, the trial includes a penalty try.

The first team to score first wins the match: Extra time is included if it is played.

Will score 1st try/Result at half-time: Predict which team will score the first try, combined with the result at half-time. There will be a 'No Score' odds. For this market, the try includes the penalty try.

Score 1st try/Final result: Predict which team will score the first try, combined with the score at half-time, not including extra time if played. There will be a 'No Score' odds. For this market, the try includes the penalty try.

Team - Will Score First and Final Result: Predict which team will score first along with the final result. Extra time is not included if extra time is played.

Double Margin of Victory - Half Time/Final: Predict the team and the margin of victory at half time and at the end of the match excluding extra time if played. In the event of a draw at half time or at the end of the match, bets will be settled as 'Any other'.

Will score first, ahead at half-time and win at the end: Predict the outcome of all three options. In the event that the change is not offered, bets will be settled as 'Any other'.

Highest scoring half/Highest scoring team of the half: The total of the second half will exclude extra time if extra time is played. Tie shall be an option.

Double result: Predict the result at half-time and at the end of the match.

Margin(s) to win (including exacta and bonus): For settlement purposes, the spread at the end of the match will be used (draw option available).

Race to 'xx' points: Predict which team will reach a stipulated number of points ('None' option available).

Bets on the half: Bets on the 1st half are settled at the end of the 1st half. Bets on the 2nd half will be settled at the end of normal time, excluding extra time. The half in question must be completed for bets to stand, unless bets have already been settled.

Result of the match - 4 options/Win in extra time/Win in extra time/Win trophy/Will qualify/Will go to extra time: settlement of bets will include extra time/Sudden Death and Penalty Shootout if carried out.

Tribet: If the match ends in a draw, bets will be settled as 'Any other'.

I.6 - Determination of stakes

The statistics provided by the official results provider or the official website for the competition or fixture in question will be used to determine bets. If the statistics from the official results provider or the official website are not available or there is significant evidence that the statistics from the official website or the official results provider are incorrect, we will use other evidence independent of this to support the settlement of bets.

If there is no consistent and independent evidence, or in the case of significant conflicting evidence, the stakes will be determined according to our own statistics.

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